Wednesday, April 10, 2019

Novelizing the Video Game


We love action-packed video games, there’s no denying it. The thrill of exploring imaginary worlds, the adrenaline that comes from battling the forces of evil, for some hardcore gamers there’s nothing else quite like it. Even those of us who grew up in the era of 8-bit or earlier can’t help but get sucked into the latest titles on occasion. And while it’s to be expected that video games have inspired all sorts of other visual media, from movies to webisodes to extra content getting thrown into games, they’re inspired another form of media as well: books. Yes, video games have not only started serving as the inspiration for epic action-packed novels, they’re serving as the basis for the storylines too.


Assassin’s Creed, perhaps one of the most popular video game franchises of the last decade, has captivated fans with dozens of titles across multiple platform, even inspiring a major motion picture. It has also, of course, inspired no less than fifteen novels, an impressive feat for any franchise, video game or otherwise, and this not counting the graphic novels released under the Assassin’s Creed banner as well. Not to be outdone, titles like Diablo, Halo, Mass Effect, Resident Evil, StarCraft, Warcraft, and even Sonic the Hedgehog have inspired a combined body of works numbering in the hundreds of books, making the novelization of the video game a cultural phenomenon that can’t be ignored.


Looking for more action and adventure? Visit our online library at www.phraset.com for a wide variety of ebooks, audiobooks, music, and more, accessible anytime from your favorite devices.

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